Eero SaarinenA retrospect of the projectThe Space Shooter is finally done…?Sep 21, 20221Sep 21, 20221
Eero SaarinenThe Boss part 3Spawning the boss wave, victory screen and the help menuSep 20, 2022Sep 20, 2022
Eero SaarinenThe Boss part 2The Lasers, the homing missiles and the beam weaponsSep 19, 2022Sep 19, 2022
Eero SaarinenThe Boss part 1The movement, the shields, the damage and the deathSep 18, 2022Sep 18, 2022
Eero SaarinenHow to balance the spawningIntroducing a variation of roulette wheel selectionSep 16, 2022Sep 16, 2022
Eero SaarinenMaking the game incrementally harderBy introducing a wave systemSep 15, 2022Sep 15, 2022
Eero SaarinenAdding an enemy with a hidden weaponThis time the enemy can shoot behind itselfSep 11, 2022101Sep 11, 2022101
Eero SaarinenAdding a new more aggressive enemy to the gameThis enemy will try to ram the playerSep 10, 2022Sep 10, 2022
Eero SaarinenHow to help the player collect the power upsBy making them come to the playerSep 9, 2022Sep 9, 2022
Eero SaarinenHow to give the enemies an ability to detect power upsAnd of course to destroy them as wellSep 8, 2022Sep 8, 2022
Eero SaarinenNot all power ups are worth collectingAdding a negative speed boost to slow the player downSep 7, 2022Sep 7, 2022
Eero SaarinenAdding new ways for the enemy to moveFrom everywhere between left and right sideJun 26, 2022Jun 26, 2022
Eero SaarinenNew type of fire powerup for the playerHow to make a scatter shot in UnityJun 25, 2022Jun 25, 2022
Eero SaarinenA new ammo collectable for the playerOr points if the player hasn’t used anyJun 24, 2022Jun 24, 2022
Eero SaarinenHow to limit amount of ammo in a gameAnd showing it visually to the playerJun 23, 2022Jun 23, 2022
Eero SaarinenGiving the player another chance with a life collectibleOr more points if lives are fullJun 22, 2022Jun 22, 2022