To make my game’s graphics stand out more, I will add post processing to it. This can be achieved by selecting the Package Manager from the Window menu. Once that is open, selecting Unity Registry as the source, and searching for post processing. Then select it and press install.
So that I can use the post processing in my game I first have to make a volume for it. This is just an empty GameObject, I name it Post Process Volume. This will in turn control all of the post processing effects that I want to use. But before it can do that I have to add a component, also called Post Process Volume, to it.
Then I have to make a new layer for my game, so that any effects that I want to use can be seen in the game. After that, I can add a new component for my main camera. This will enable all the post processing effects to take place in my game. The name of the component is Post Process Layer, once it has been added I have to change its layer to the one I made.
All that is left is to tick the box labelled “Is Global in the Post Process Volume Game Object, and add a new “Profile for it. The reason behind ticking the box is, because I want all the effects to affect the whole scene. If I would have different parts in the scene, for example above ground and submerged in water, I could add different effects for both of these parts. Since I don’t have anything like that, I apply the effects as global.
After that I can add new effects, enable and disable parts of them as I see fit, and change their possible values. All according to how I want my game to look.