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Eero Saarinen
Eero Saarinen

19 Followers

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Oct 19, 2022

How to create a sci-fi room

By using prefabs made from different elements — Now that I have a place where I can get assets from and know some handy shortcuts, it is time to design a level prototype. It will be a sci-fi themed room. In this room I will only use smaller assets and build larger ones out of them. Of course…

Unity

3 min read

How to create a sci-fi room
How to create a sci-fi room
Unity

3 min read


Oct 10, 2022

Make level design easier in Unity

With shortcuts — One of the quickest ways to make the workflow easier and faster is to use keyboard shortcuts. There are a few important ones in Unity that I will present in this article. …

Unity

3 min read

Make level design easier in Unity
Make level design easier in Unity
Unity

3 min read


Sep 22, 2022

What is Filebase

And how do you use it — Alright, time to start a new project. In this project I will get to know some aspects of the level designing and also be introduced to the different rendering pipelines to be able to do beautiful games. …

Unity

2 min read

What is Filebase
What is Filebase
Unity

2 min read


Sep 21, 2022

A retrospect of the project

The Space Shooter is finally done…? — The project is finally done! Or maybe not, I do have some ideas of what to do next, but for now it is time to wrap things up. It took me a bit longer than expected, but there were things in real life which I definitely didn’t see coming. The…

Unity

2 min read

A retrospect of the project
A retrospect of the project
Unity

2 min read


Sep 20, 2022

The Boss part 3

Spawning the boss wave, victory screen and the help menu — All there is to do for the boss enemy is to make the boss wave. Once this is done the game is ready, although I will be adding a victory screen if the player wins and a help menu to aid the player.

Unity

3 min read

The Boss part 3
The Boss part 3
Unity

3 min read


Sep 19, 2022

The Boss part 2

The Lasers, the homing missiles and the beam weapons — Next up are the offensive capabilities of the boss enemy. The lasers and the homing missiles are nothing new, although there will be a twist for this, but the beam weapon is something new. This one can destroy everything on its path, except for the player that is. The basis…

Unity

3 min read

The Boss part 2
The Boss part 2
Unity

3 min read


Sep 18, 2022

The Boss part 1

The movement, the shields, the damage and the death — It is finally time to create the Boss enemy. Since there is more work on the boss than the other enemies, this will be a multipart series covering the more interesting parts of the boss build. The easiest to cover is the movement, the boss will spawn outside the game…

Unity

3 min read

The Boss part 1
The Boss part 1
Unity

3 min read


Sep 16, 2022

How to balance the spawning

Introducing a variation of roulette wheel selection — Now that the wave spawning is done, it is time to consider the actual spawning. Thus far all the enemies and the power ups have been spawned with an equal probability. …

Unity

3 min read

How to balance the spawning
How to balance the spawning
Unity

3 min read


Sep 15, 2022

Making the game incrementally harder

By introducing a wave system — Now that all the enemies are done and the player has a sufficient amount of weapons and features it is time to make the game feel like one. The game already has coroutines to endlessly spawn enemies and power ups, while this might be a fun game mode, there still…

Unity

2 min read

Making the game incrementally harder
Making the game incrementally harder
Unity

2 min read


Sep 14, 2022

Adding the final enemy type

Nastiest of them all — Time to add the last enemy type, at least for now, this one can not only shoot a homing missile it can also teleport. For the most part this enemy is exactly the same as the basic type. Additionally it can shoot a homing missile at a random interval. …

Unity

3 min read

Adding the final enemy type
Adding the final enemy type
Unity

3 min read

Eero Saarinen

Eero Saarinen

19 Followers

Unity game developer in the making.

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